Georgia State University (GSU) is a public research university located in Atlanta, Georgia. It offers undergraduate and graduate programs in game design, animation, and interactive media, making it one of the top universities in the southeastern United States for game development.
Curriculum
Bachelor of Fine Arts in Game Design
The Bachelor of Fine Arts (BFA) program in Game Design at GSU offers students the opportunity to develop skills in game design, programming, art, animation, and sound. Students learn a variety of game development software and tools, including Unity, Unreal Engine, Photoshop, Maya, and Blender. They also gain experience with coding languages such as C, JavaScript, and Python. The program emphasizes creativity, collaboration, and hands-on learning.
Master of Fine Arts in Game Design
The Master of Fine Arts (MFA) program in Game Design at GSU is a two-year, low-residency program that focuses on advanced game design concepts, research, and project development. Students work with faculty members who are experts in their fields and have real-world experience in the game industry. The program also includes guest speakers, workshops, and field trips to game development studios.
Bachelor of Science in Interactive Media
The Bachelor of Science (BS) program in Interactive Media at GSU offers students a broad education in interactive media, including game design, animation, motion capture, and virtual reality. The program emphasizes interdisciplinary learning, with courses in art, science, and technology. Students can choose from a variety of concentrations within the program, including game development, animation, and interactive media for entertainment.
Master of Science in Interactive Media
The Master of Science (MS) program in Interactive Media at GSU is a two-year, low-residency program that focuses on advanced concepts in interactive media, including game design, animation, and virtual reality. Students work with faculty members who are experts in their fields and have real-world experience in the game industry. The program also includes guest speakers, workshops, and field trips to game development studios.
Faculty
Dr. Richard Devine
Dr. Richard Devine is a professor of Game Design at GSU and has over 20 years of experience in the game industry. He has worked on games such as “Alien vs Predator,” “Far Cry,” and “Uncharted.” He is also the author of several books on game design, including “Game Design: The Complete Book” and “Interactive Storytelling in Games.”
Dr. Scott Fisher
Dr. Scott Fisher is an associate professor of Game Design at GSU and has over 15 years of experience in the game industry. He has worked on games such as “Saints Row,” “Dead Rising