Most game developers follow the “games as a service” model. What does this mean

Most game developers follow the "games as a service" model. What does this mean

Introduction

In today’s fast-paced gaming landscape, many game developers are turning to the “games as a service” model. This business model allows game developers to generate revenue through ongoing subscription fees and in-game purchases, rather than relying solely on the initial sale of the game.

The Games as a Service Model: A Brief Overview

At its core, the games as a service model involves delivering a game to players as a continuous service. This includes regular updates, new content, and ongoing support. In exchange for this service, players pay a recurring fee, which can be a monthly or annual subscription, or a one-time purchase with a set expiration date.

One of the key advantages of the games as a service model is its ability to generate a steady stream of revenue over time. This can be particularly appealing to smaller game studios that may not have the resources to develop and market a new game every few years. By offering ongoing support and updates, these developers can keep their existing player base engaged and continue to generate revenue from their game long after its initial release.

Another benefit of the games as a service model is its ability to foster a sense of community among players. By providing regular updates and new content, game developers can create a shared experience for players that encourages them to keep coming back and playing together. This can help to build a loyal player base and drive word-of-mouth marketing, which can in turn attract new players.

Despite its many benefits, the games as a service model is not without its challenges. One of the biggest challenges is maintaining a balance between providing regular updates and content while also preserving the integrity of the game. Game developers must be careful not to introduce too many changes that could disrupt the gameplay experience or confuse players. They must also be mindful of the potential for burnout, as players may become frustrated if they feel like they are constantly being bombarded with new content without any real sense of progression.

The Games as a Service Model: A Brief Overview

Case Studies: Success Stories in the Games as a Service Model

There are many successful examples of game companies that have embraced the games as a service model. One such example is Epic Games, the creators of Fortnite. Launched in 2017, Fortnite quickly became one of the most popular battle royale games in the world, with millions of players logging in every day to play and compete with each other.

Epic Games has been able to keep Fortnite fresh and engaging by regularly introducing new features, events, and challenges. They have also partnered with a number of high-profile brands and celebrities to create unique in-game experiences that attract new players and keep existing ones coming back for more. This has helped to drive significant revenue growth for Epic Games, as the company has generated billions of dollars through both in-game purchases and advertising partnerships.

Another successful example of a game company embracing the games as a service model is Blizzard Entertainment, the creators of World of Warcraft. Launched in 2004, World of Warcraft quickly became one of the most popular massively multiplayer online role-playing games (MMORPGs) in the world, with millions of players logging in every day to explore the game’s vast world and engage in epic battles with other players.

Blizzard Entertainment has been able to keep World of Warcraft relevant and engaging by regularly introducing new content and features. They have also invested heavily in player support and community building, creating a rich and immersive experience for players that encourages them to stay connected to the game and its community. This has helped to drive significant revenue growth for Blizzard Entertainment, as the company has generated billions of dollars through both subscription fees and in-game purchases.