The Gaming Industry’s Top Organizations
The gaming industry is rapidly growing, and it’s not just about video games anymore. Today, organizations are using games as a tool to engage employees, teach new skills, and even address mental health issues.
1. The Serious Play Association (SPA)
The SPA is an organization dedicated to promoting serious games in education, business, and entertainment. They provide resources, networking opportunities, and certification programs for game developers, educators, and other professionals interested in using games as a learning tool. The SPA also hosts the Serious Play Conference, one of the largest events in the gaming industry.
1. Gamechanger Education (GCE)
GCE is an organization that uses games to promote critical thinking skills, creativity, and collaboration. They offer custom-made games for businesses, schools, and non-profit organizations. GCE’s games are designed to be engaging and fun while also teaching valuable lessons. They have worked with organizations such as NASA, Google, and the United Nations.
1. GameMaker Studio (GMS)
GMS is a game development platform that allows users to create 2D and 3D games for PC, mobile, web, and consoles. The platform is easy to use and has a large community of developers who share their knowledge and resources. GMS has been used by organizations such as NASA, the U.S. Army, and Disney.
1. Kahoot (Ka)
Ka is an online learning platform that uses games to make learning fun and engaging. The platform offers a variety of game-based quizzes, puzzles, and challenges that can be used in the classroom or for corporate training. Ka has been used by organizations such as McDonald’s, Coca-Cola, and IBM.
1. Virtual Reality Medical Center (VRMC)
VRMC is a healthcare organization that uses virtual reality technology to provide immersive experiences for patients. They offer a variety of VR therapies for mental health issues such as anxiety, depression, and PTSD. VRMC has partnered with organizations such as the U.S. Army, the Veterans Health Administration, and NASA.
1. Tilt Brush (TB)
TB is a virtual reality platform that allows users to create 3D models using hand gestures. The platform can be used for a variety of applications, including game development, architecture, and art. TB has been used by organizations such as NASA, the U.S. Army, and the Smithsonian National Museum of American History.
1. The Learning Games Network (LGN)
LGN is an organization that uses games to teach science, technology, engineering, and mathematics (STEM) concepts. They offer a variety of games for students and teachers, as well as professional development programs for educators. LGN has partnered with organizations such as the National Science Foundation, the U.S. Department of Education, and the Smithsonian National Museum of Natural History.
1. Matterport (MP)
MP is a technology company that uses 3D scanning to create virtual tours of physical spaces. Their technology can be used for a variety of applications, including real estate, interior design, and product development. MP has been used by organizations such as the U.S. Army, NASA, and Coca-Cola.
1. The Art Institute of Chicago (AIC)
The AIC is a museum that uses games to engage visitors and teach about art history. They offer a variety of interactive exhibits, including games that allow visitors to explore different art movements and styles. The AIC has also partnered with organizations such as Google Arts & Culture and the Smithsonian National Air and Space Museum.
1. The International Game Developer Association (IGDA)
The IGDA is a professional organization for game developers. They offer resources, networking opportunities, and certification programs for game developers of all levels. The IGDA also hosts the D.I.C.E. Summit, one of the largest events in the gaming industry.
1. Conclusion: The Future of Organizations that Develop Games
The gaming industry is constantly evolving, and organizations are starting to recognize the potential of games beyond entertainment. From education and training to healthcare and mental health, games are becoming an increasingly popular tool for businesses and organizations looking to engage employees and teach new skills. As technology continues to advance, it’s likely that we will see even more innovative uses of games in the future.